Virtual (VR), augmented (AR), and mixed (MR) realities are transforming passive information consumption into an immersive experience. According to HolonIQ, spending on advanced technologies in education will reach $12.6 billion by 2025, seven times more than in 2018.
How immersive technologies are changing education:- Virtual laboratories for conducting experiments without risk or expensive equipment
- Historical reconstructions allowing students to "travel through time"
- Anatomical 3D models revolutionizing medical education
- Virtual tours of museums, historical sites, and even space stations
By 2026, the availability of VR/AR devices will significantly increase, making these technologies a standard element of educational programs.